Friday, August 8, 2014

3Ds Max User Interface


A – 3DS MAX ICON BUTTON
 
This is for access...
New                      : For load New 3ds max file with current settings
Reset                    : Load the new 3ds max file with default settings
Open                     : Open excising 3ds max file
Save                     : To Save the 3ds Max file (you can save the file under 2013,2012,2011 or 2010 ver.)
Save as                 : Save a copy of the 3ds Max file in different name
Import                  : Import a 3ds model from another file/ software
Export                   : Export max model in to another file
Sent To                 : To send your 3d model to Maya, Soft Image, Mudbox or Motion builder
Reference              :Manage links and other features regarding the 3ds max file
Manage                 :Set project folder in 3ds max
Properties             : To add a summary of the project

B – QUICK ACCESS TOOLBAR
Facilitate for access New Scene (Ctrl + N), Open (Ctrl + O), Save (Ctrl + S),
Undo (Ctrl + Z) & Redo (Ctrl + Y)

C – WORK SPACE CHANGER
To change the 3ds max workspace in to
Default
Alternate Layout
Default with enhanced layout

D – INFORMATION CENTER
This is for access...
Search                                  : Display the search result
Subscription Center               : Enrol to become a member and access the subscription service
Communication Center          :To get an Updates and announcement
Favorite                               : Display the favorite panel
Help                                     :TO access the help

E – CLOSE, RESTORE & MINIMISE BUTTON
Control the 3Ds Max application Window

F – MENU BAR
So Many menus like Edit, Tools, Views ,Group etc. – Sub menus are  also include

G – STRANDED TOOL BAR
To access some important commands in 3D max

H – MENUS (VIEW PORT & WIRE FRAME)
For change the active Viewport in to Top/Front/Left etc, and to change the object view in to,
Wire frame to Realistic / Realistic to wire frame (F3)
Realistic to Realistic plus Edge faces / Realistic plus Edge faces to Realistic  (F4)

I – VIEW PORT           
By default Top (T), Left(L), front(F) and Perspective(P) viewports can be show. But  Orthographic
(U), Right and back and bottom(B) view ports are available

J – GRID
The home grid provides a visual reference for creating objects in a scene.(G)

K – VIEW PORT LAY OUT TAB
Select any of lay out from the panel (Standard layouts and Animation Layout)
Views >>  Viewport Configuration >> Layout

L – SCRIPT LISTENER
The MAXScript Listener window is an interactive interpreter for the MAXScript language and works similar to a DOS command prompt window.

M – MAIN PANELS.
There are six main panels as Create  / Modify /Motion / Hierarchy / Display and Utilities

N –  DROP DOWN LIST
The drop down list content will be display under Create menu
It is consisted with Standard Primitives, Extended Primitives, Compound Objects, Particle Systems, Patch Grids, Body objects, Doors, NURBS surfaces, Windows, Mental ray, AEC Objects, Dynamic Objects, Stairs and some Third party plugging like V-ray, RPC objects

O – SUB PANEL
There are some sub panels can be display under Create main panel as Geometry, Shapes, Light, Cameras,  Helpers and Utilities

P – COMMAND PANEL
To change the drawn object properties and access the hundreds of  modifiers from the list

Q – VIEW CUBE
Facilitate you to the rotate the view port

R – STEERING WHEEL
To rotate the view port through the XY plane

S – NAVIGATION PANEL
Commands like Zoom(Z), Orbit, Pan etc, which is helps to navigate the view port

T – ANIMATION PANEL
So many buttons are included in here,
Buttons for play animation,
Button for configure the animation

U – ANIMATION RECORDER BUTTON
Auto key and Set key button for make animation with different scenarios

V – COORDINATION BOX
To put the coordination in to Move or Rotate an object through the X,Y and Z access

W – ISOLATE SELECTION
To Isolate the selected object and toggle the Isolate

X – ANIMATION TIME LINE
To guide the animation

Y – TIME SLIDER
To feed the animation in required frames
The time slider works in conjunction with the track bar to allow you to view and edit your animation. The slider itself shows the current frame and lets you move to any frame in the active time segment by dragging. Right-clicking the slider bar opens the Create Key dialog, which lets you create transform keys without key framing.

Z – CURVE EDITOR
Curve Editor is a Track View mode that allows you to work with motion expressed as function curves on a graph. It lets you visualize the interpolation of the motion: the object transformations that 3ds Max creates between the key frames. You can easily see and control the motion and animation of the objects in the scene using the keys on the curves and their tangent handles. The alternative mode is Dope Sheet, which lets you work directly with keys instead of curves.

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