A
– 3DS MAX ICON BUTTON
This is
for access...
New :
For load New 3ds max file with current settings
Reset :
Load the new 3ds max file with default settings
Open : Open excising 3ds max file
Save :
To Save the 3ds Max file (you can save the file under 2013,2012,2011 or 2010
ver.)
Save as :
Save a copy of the 3ds Max file in different name
Import :
Import a 3ds model from another file/ software
Export :
Export max model in to another file
Sent To :
To send your 3d model to Maya, Soft Image, Mudbox or Motion builder
Reference :Manage links and other features
regarding the 3ds max file
Manage :Set project folder in 3ds max
Properties : To add a summary of the project
B
– QUICK ACCESS TOOLBAR
Facilitate
for access New Scene (Ctrl + N),
Open (Ctrl + O), Save (Ctrl + S),
Undo (Ctrl + Z) & Redo (Ctrl + Y)
C
– WORK SPACE CHANGER
To change
the 3ds max workspace in to
Default
Alternate
Layout
Default
with enhanced layout
D
– INFORMATION CENTER
This is
for access...
Search : Display the
search result
Subscription Center : Enrol to become a member
and access the subscription service
Communication
Center :To get an Updates and announcement
Favorite : Display the favorite panel
Help :TO access
the help
E
– CLOSE, RESTORE & MINIMISE BUTTON
Control
the 3Ds Max application Window
F
– MENU BAR
So Many menus
like Edit, Tools, Views ,Group etc. – Sub menus are also include
G
– STRANDED TOOL BAR
To access
some important commands in 3D max
H
– MENUS (VIEW PORT & WIRE FRAME)
For change
the active Viewport in to Top/Front/Left etc, and to change the object view in
to,
Wire
frame to Realistic / Realistic to wire frame (F3)
Realistic
to Realistic plus Edge faces / Realistic plus Edge faces to Realistic (F4)
I
– VIEW PORT
By default
Top (T), Left(L), front(F) and
Perspective(P) viewports can be
show. But Orthographic
(U), Right and back and bottom(B) view ports are available
J
– GRID
The home grid provides a visual reference for creating
objects in a scene.(G)
K
– VIEW PORT LAY OUT TAB
Select any
of lay out from the panel (Standard layouts and Animation Layout)
Views
>> Viewport Configuration >>
Layout
L
– SCRIPT LISTENER
The MAXScript Listener window is an interactive interpreter
for the MAXScript language and works similar to a DOS command prompt window.
M
– MAIN PANELS.
There are
six main panels as Create / Modify /Motion
/ Hierarchy / Display and Utilities
N
– DROP DOWN LIST
The drop
down list content will be display under Create menu
It is
consisted with Standard Primitives, Extended Primitives, Compound Objects,
Particle Systems, Patch Grids, Body objects, Doors, NURBS surfaces, Windows, Mental
ray, AEC Objects, Dynamic Objects, Stairs and some Third party plugging like
V-ray, RPC objects
O
– SUB PANEL
There are some
sub panels can be display under Create main panel as Geometry, Shapes, Light,
Cameras, Helpers and Utilities
P
– COMMAND PANEL
To change
the drawn object properties and access the hundreds of modifiers from the list
Q
– VIEW CUBE
Facilitate
you to the rotate the view port
R
– STEERING WHEEL
To rotate
the view port through the XY plane
S
– NAVIGATION PANEL
Commands like
Zoom(Z), Orbit, Pan etc, which is
helps to navigate the view port
T
– ANIMATION PANEL
So many buttons
are included in here,
Buttons for
play animation,
Button for
configure the animation
U
– ANIMATION RECORDER BUTTON
Auto key
and Set key button for make animation with different scenarios
V
– COORDINATION BOX
To put the
coordination in to Move or Rotate an object through the X,Y and Z access
W
– ISOLATE SELECTION
To Isolate
the selected object and toggle the Isolate
X
– ANIMATION TIME LINE
To guide
the animation
Y
– TIME SLIDER
To feed the
animation in required frames
The time slider works in conjunction with the track bar to
allow you to view and edit your animation. The slider itself shows the current
frame and lets you move to any frame in the active time segment by
dragging. Right-clicking the slider bar opens the Create Key dialog, which lets
you create transform keys without key framing.
Z
– CURVE EDITOR
Curve
Editor is a Track View mode that allows you to work with motion expressed as
function curves on a graph. It lets you visualize the interpolation of the
motion: the object transformations that 3ds Max creates
between the key frames. You can easily see and control the motion and animation
of the objects in the scene using the keys on the curves and their tangent
handles. The alternative mode is Dope Sheet,
which lets you work directly with keys instead of
curves.
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