Monday, August 18, 2014

Primitives In 3ds Max

STANDARD PRIMITIVES

1.Box
Box produces one of the simplest of the primitives. Cube is the only variation of Box. However, you can vary the scale and proportion to make many different kinds of rectangular objects, from large, flat panels and slabs to tall columns and small blocks.
2.Cone
The Cone button on the Creation command panel lets you produce round cones, either upright or inverted.
3.Sphere
Sphere produces a full sphere, or a hemisphere or other portion of a sphere. You can also "slice" a sphere about its vertical axis.
4.GeoSphere
Use GeoSphere to make spheres and hemispheres based on three classes of regular polyhedrons.
5.Cylinder
Cylinder produces a cylinder, which you can "slice" around its major axis.
6.Tube
The Tube primitive is similar to the cylinder with a hole in it. Tube produces both round and prismatic tubes.
7.Torus
       Torus produces a ring with a circular cross section, sometimes referred to as a doughnut. You can combine three smoothing options with rotation and twist settings to create complex variations.
8.Pyramid
The Pyramid primitive has a square or rectangular base and triangular sides.
9.Teapot
The Teapot primitive produces a composite object comprising a lid, body, handle, and spout. You can choose to make the whole teapot at once (the default), or any combination of parts. Because the Teapot is a parametric object, you can choose which parts of the teapot to display after creation.
10.Plane
The Plane object is a special type of flat polygon mesh that can be enlarged by any amount at render time. You can specify factors to magnify the size or number of segments, or both.


EXTENDED PRIMITIVES

1.Hedra
Use Hedra to produce objects from several families of polyhedra.
2.Torus Knot
Use Torus Knot to create a complex or knotted torus by drawing 2D curves in the normal planes around a 3D curve. The 3D curve (called the Base Curve) can be either a circle or a torus knot.
3.ChamferBox
Use ChamferBox to create a box with beveled or rounded edges.
4.ChamferCyl
Use ChamferCyl to create a cylinder with beveled or rounded cap edges.
5.OilTank
Use OilTank to create a cylinder with convex caps.
6.Capsule
Use Capsule to create a cylinder with hemispherical endcaps.
7.Spindle
Use the Spindle primitive to create a cylinder with conical caps.
8.L-Ext Extended
Use L-Ext to create an extruded L-shaped object.
9.Gengon
Use Gengon to create an extruded, regular-sided polygon with optionally filleted side edges.
10.C-Ext Extended
Use C-Ext to create an extruded C-shaped object.
11.RingWave
Use the RingWave object to create a ring, optionally with irregular inner and outer edges whose shapes can be animated. You can also animate the growth of the ringwave object, and you can use keyframing to animate all numeric settings.
12.Prism
Use Prism to create a three-sided prism with independently segmented sides.
13.Hose
The Hose object is a flexible object that you can connect between two objects, whereupon it reacts to their movement. You can specify the overall diameter and length of the hose, the number of turns, and the diameter and shape of its "wire."



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