STANDARD
PRIMITIVES
1.Box
Box
produces one of the simplest of the primitives. Cube is the only variation of
Box. However, you can vary the scale and proportion to make many different
kinds of rectangular objects, from large, flat panels and slabs to tall columns
and small blocks.
2.Cone
The
Cone button on the Creation command panel lets you produce round cones, either
upright or inverted.
3.Sphere
Sphere
produces a full sphere, or a hemisphere or other portion of a sphere. You can
also "slice" a sphere about its vertical axis.
4.GeoSphere
Use
GeoSphere to make spheres and hemispheres based on three classes of regular
polyhedrons.
5.Cylinder
Cylinder
produces a cylinder, which you can "slice" around its major axis.
6.Tube
The
Tube primitive is similar to the cylinder with a hole in it. Tube produces both
round and prismatic tubes.
7.Torus
Torus produces a ring with a circular cross
section, sometimes referred to as a doughnut. You can combine three smoothing
options with rotation and twist settings to create complex variations.
8.Pyramid
The
Pyramid primitive has a square or rectangular base and triangular sides.
9.Teapot
The
Teapot primitive produces a composite object comprising a lid, body, handle,
and spout. You can choose to make the whole teapot at once (the default), or
any combination of parts. Because the Teapot is a parametric object, you can
choose which parts of the teapot to display after creation.
10.Plane
The
Plane object is a special type of flat polygon mesh that can be enlarged by any
amount at render time. You can specify factors to magnify the size or number of
segments, or both.
EXTENDED
PRIMITIVES
1.Hedra
Use Hedra to produce objects from several families of polyhedra.
2.Torus Knot
Use Torus Knot to create a complex or knotted torus by drawing 2D curves
in the normal planes around a 3D curve. The 3D curve (called the Base Curve)
can be either a circle or a torus knot.
3.ChamferBox
Use ChamferBox to create a box with beveled or rounded edges.
4.ChamferCyl
Use ChamferCyl to create a cylinder with beveled or rounded cap edges.
5.OilTank
Use OilTank to create a cylinder with convex caps.
6.Capsule
Use Capsule to create a cylinder with hemispherical endcaps.
7.Spindle
Use the Spindle primitive to create a cylinder with conical caps.
8.L-Ext Extended
Use L-Ext to create an extruded L-shaped object.
9.Gengon
Use Gengon to create an extruded, regular-sided polygon with optionally
filleted side edges.
10.C-Ext Extended
Use C-Ext to create an extruded C-shaped object.
11.RingWave
Use the RingWave object to create a ring, optionally with irregular
inner and outer edges whose shapes can be animated. You can also animate the
growth of the ringwave object, and you can use keyframing to animate all
numeric settings.
12.Prism
Use Prism to create a three-sided prism with independently segmented
sides.
13.Hose
The Hose object is a flexible object that you can connect between two
objects, whereupon it reacts to their movement. You can specify the overall
diameter and length of the hose, the number of turns, and the diameter and
shape of its "wire."
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